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CM_Pilotierung_EN

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Pädagogische Hochschule Weingarten

Akademie für Wissenschaftliche Weiterbildung der PH Weingar

Forschung

CM_Pilotierung_EN

1.Welcome & Information about the Study

Thank you very much for taking the time to participate in this survey!  
This survey is part of a PhD project at the Weingarten University of Education. The aim of the study is to develop and validate EVOKE - a screening tool that assesses teachers’ motivational orientation toward maker education. Your answers will help us understand what motivates or hinders teachers when engaging with making approaches, thereby making an important contribution to the development of needs-based professional development programs. 

Completing the questionnaire takes approximately 15-20 minutes. All data is collected completely anonymously. No names, contact information, or other identifying details will be recorded. The data will be used exclusively for scientific purposes within the scope of this doctoral project and will be stored securely. Results will be reported only in aggregated form, so that no conclusions can be drawn about individual persons. 

Participation is voluntary and may be discontinued at any time without providing a reason. 

To prevent duplicates in the subsequent validation of the instrument, I ask that you carefully enter your personal code.

The code is composed as follows:  
1. The first letter of your mother's first name (e.g., Maria --> M)  
2. The first letter of your father's first name (e.g., Peter --> P)  
3. First letter of your place of birth (e.g., Ravensburg --> R)  
4. The two-digit day of your birth date (e.g., September 4 --> 04) 

Thank you very much for your support!  
Hannah Ganzer  
hannah.ganzer@ph-weingarten.de

2.General Informationen

3.What do we mean by maker education?

To ensure that all participants are working with the same understanding of the term, we would like to briefly explain in advance what is meant by “maker education” in this study.  
Maker education refers to a learning approach in which students put their own ideas into practice, for example through building, programming, designing, or constructing. Typical tools and methods include 3D printing, laser cutting, microcontrollers (e.g., Arduino, micro:bit), electronics, and digital fabrication, but analog crafts and creative design can also be part of it (Weng et al., 2024; Cheng & Pang, 2024; Niinimäki et al., 2025). The approach is rooted in constructionism and emphasizes learning through hands-on activity and creation (Papert, 1980). 

4.Perceived Requirements

5.Perceived Benefits & Relevance

In my Making lessons, students primarily learn…

Personal competencies such as...

Social competencies such as...

Methodological competencies such as…

Subject-specific competencies such as…

6.School development